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david's really interesting pages | palaeoart, animation and stuff
david's really interesting pages | palaeoart, animation and stuff

speedPaint forCraig



Brief paint for Craig over at his blog.

Animation Review; Ryan Woodward

Click on the composite screen grab to go over to my review at AWN.

Tangled into a knot

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I have the feeling that Disney runs away from its own stylistic potential. As in Bolt, the innovative bold brush-styles that Disney has developed get pressed into smooth surfaces that are practically run-of-the-mill, as if they’re trying to emulate Dreamworks. At the very least, they’re not embracing their own heritage of bold npr (sic Tarzan). Why?
I could only watch this up to the Chameleon side-kick reveal. Its a feat to turn me off from something that has so much artistic talent oozing out of every frame.

Todd Alcott; “Bambi is about me!”

Todd Alcott is a must-read reviewer for anyone involved in making film. His crit of Inglorious Basterds (here, here, here and here – oh, and here) will easily cement this opinion as fact. So its particularly rewarding to see him adress the animated classic Bambi.And of course, the crit (which will be continued) is a must for animators, even his first, fairly brief installment.

None of this should work.  And yet, Bambi remains one of the most charming, most beguiling, most arresting movies ever made.

And what the heck, a quote from the Basterds review:

Movies are lies that tell the truth.  There is nothing real about them, and there is even less real about Inglourious Basterds than there is about most movies.

Pivot; consequence of style

Check out this film by Kevin Megens, Floris Vos, Arno de Grijs and Andre Bergs. Music and sound design by Alex Debicki. Script by Jan Eduards. Produced by il Luste. More info at the film’s site. Thanks to Keith Lango for the heads up!

Of course it has great energy, fantastic designs and bold cuts – all built about a very simple and effective dramatic concept. What I’d like to highlight, however is the stylistic consistency; they make a world rule that there is no gradient. The characters are hard-edged polygons, the city and props as well. A simple decision seen elsewhere. But what makes this take particularly effective is that the makers stick to their guns. Check out that sunset. Have a look at that camera flash. Harsh, bold angular color fields. And they possess energy.

I often observe this battle in my students – and it is a battle. You make a stylistic decision. Cool. But then there’s this image of what a sunset looks like and instead of plodding through the process of finding a method to communicate that from within your rules, you make an exception. And – in the worst case – the film comes undone. In the best, you lose potential. As Pivot clearly demonstrates. As David O’Reilly continuously demonstrates.

Check out the energy of those bold decisions. Consequence!

Adrien Merigeau; Old Fangs

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Check out this Sundance festival entry by Adrien Merigeau. There’s lots to praise here… this is a beautiful film that tackles more complicated emotions. In short, a young man returns to the forest of his childhood to see his father – and confront his memories. The young man is represented as a wolf, and he is accompanied by two friends, a fox and a cat. They are all very familiar, very tame – and beautifully animated. This animation is broken by filmed sequences of foliage and this jarring stylistic change works quite well… the brutal father is lent understanding (if not sympathy) by the ironic obviousness that he’s an animal. It’s the youths that are unnatural. The photographed reality of natural elements hammers this home, revealing two worlds without judgment that tragically fail to coincide.

Stephen Irwin; The Black Dog’s Progress

I really like this film by Stephen Irwin. The film consists of drawn sequences on index cards and portrays the unfriendly life experiences of a black dog. The word “progress” in the title implies some sort of goal, but what that goal might be is gratefully omitted. The drawn cards are additionally computer-animated to great effect, causing dis-coherent jitters, blaze-like rips and rapid overlaps that imply flipping of cards. Interestingly, this last effect is much more effective in drawing my gaze than is the use of a searchlight-like highlight used to underscore the most up-to-date calamity in the black dog’s life.
All of these effects are in keeping with the film’s materiality; index cards and black marker. And the music is incredible. Did I mention that? Sorenious Bonk delivers big time in his first animation score.

Enough! Watch the film and visit: http://www.smalltimeinc.com/

style crit -Richard Kenworthy; Onward

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Found this thanks to John Martz at Drawn, a blog I visit almost daily. First off, I headline the director Richard rather than the illustrator (art director?) James Jarvis as its an animated film. John says he usually dislikes “3D animation modified to look hand-drawn” but he likes this one. What makes it different? Here’s my attempt at an analysis…
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coments; inglorious basterds (spoilers)

I watched Inglorious Basterds last night. The trailers had left me wary, as they were all tightly oriented around placative macho motives of revenge… combine that with the war movie genre and Hitlers being slaughtered by Jews and well… I was cautious. On top of that, I live here in the heart of Germany – the land that impulsively contemplates its belly-button, as the (poorly interpreted) German saying  goes. Most reviews had been reserved to negative, and close friends had given unmistakable warning; gratuitous violence, macho fairy tale, etc.

So of course I went to see it, and humbly report that I have a new favorite Tarantino film. There’s loads to talk about, from masterful cinematic moments and surprisingly shoddy sets (that didn’t bother me in the least) but I’ll concentrate on one aspect: the German identity.

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Last Chance; NPR short film

Here’s an interesting NPR project being done in Finland by Sami Nikki and Andrew McCluskey. Some great visuals! I do feel the 3D is too evident, mostly through the preservation of volume, but also some dynamic canvas issues. I feel for the artist’s struggles. This has the feel of a post-filter solution, which makes for very convoluted level-of-detail controls, among other things.

I’ll definitely be following this. Check out the makingof and watch the trailer above.