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david's really interesting pages | palaeoart, animation and stuff
david's really interesting pages | palaeoart, animation and stuff

SubDivs here and now

After rousing some decent interest in SubDiv technology and linking to modo and cgTalk, I thought I’d point to one of the trusted advantages that I use right now. I am working on a realtime project that I plan on marketing via pre-rendered films and images on webpages and youtube, etc. The use of SubDiv edge weighting (creasing) enables me to work with the same asset across all of the media I choose… just fit the level-of-detail to the medium and use the fitting normal and texture maps (not shown here). The rig, the mesh, the scene files are all the same.

Thank you, Pixar for releasing this technology open source… patents and all!

There are 2 Comments to this article

Heri says:

egde creasing i did models with it in 2001. the only new things are dynanic sublevel div.

d maas says:

Also new is that the transfer formats will now support them, so that you can get models across and rely on their consistency. The next version of alembic is supposedly going to support creasing.

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