After rousing some decent interest in SubDiv technology and linking to modo and cgTalk, I thought I’d point to one of the trusted advantages that I use right now. I am working on a realtime project that I plan on marketing via pre-rendered films and images on webpages and youtube, etc. The use of SubDiv edge weighting (creasing) enables me to work with the same asset across all of the media I choose… just fit the level-of-detail to the medium and use the fitting normal and texture maps (not shown here). The rig, the mesh, the scene files are all the same.
Thank you, Pixar for releasing this technology open source… patents and all!