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david's really interesting pages | palaeoart, animation and stuff
david's really interesting pages | palaeoart, animation and stuff

Displacement; Painting with Polygons

Fantastic work by Isaac Botkin from OutsideHollywood on NPR techniques using displaced polygons synched with frame rate. The video does a great job of illustrating the technique. It also tempts me into dappling with this approach again… I’d tested this approach extensively back around 2004, and it was very promising.

A warm thank you to Paul Hartsuyker for the tip! Go here for dedicated Blender artists replicating the technique.

There are 5 Comments to this article

Daniel says:

The results definately look amazing. But with my recent experience while working with displacement maps in Mental Ray I am guessing this technique might be incredibly slow? Maybe it is just MR, but render time seems to increase exponentially with every additional displacement map in a scene – and then Motion Blur on top of that. Well, on the other hand I have no idea how fast/slow other techniques are…

admin says:

LoL! Motion blur alone would make MentalRay fall through the floor. Actually, this technique renders fast.

Heri says:

wooww supercool !!
i wanna try this with modo !

admin says:

If I can be of help let me know. I’ve tried with both messiah and modo, bu the iterative motion blur is missing in them both. Any ideas how to achieve this without iterative mb?

drip | david’s really interesting pages… says:

[…] offers cgTalk members an interesting edge blur method in response to enthusiasm generated by Isaac Botkin’s siggraph poster. While very interesting, methinks there’s a disconnect as to what makes something appear […]

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