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autodesk edge blur

Autodesk scientist Duncan Brinsmead offers cgTalk members an interesting edge blur method in response to enthusiasm generated by Isaac Botkin’s siggraph poster. While very interesting, methinks there’s a disconnect as to what makes something appear painterly – ie. there is little variation in blur along contour (stroke indications) and I suspect that temporal coherence will be too consistent. But nonetheless… mental ray has acknowledged npr! WooT!

There are 7 Comments to this article

schwungsau says:
09/08/2009

alter trick…
newtek magazine 1996 glaub ich…. wenn spiel weitertreib kann sogar fur erzeugen….

there is no school, like old school !

admin says:
09/08/2009

:-)
I’ve been thinking about how the paint-with-polys technique might function in modo… have time to try it out with me?
(I’m stumped on the inter-frame synching of displacement).

schwungsau says:
09/09/2009

i will test later in modo on my new “She-Ra”

schwungsau says:
09/21/2009

verdammt hab ich glatt verschwitz… mit poly exrpession hatte ich noch keine zeit…. aber es geht noch einfacher…
einfach das object kleiner skalieren und als morph phasde anlegen
dann von einem frame auf dem neachste morphen…. und loopen
frame 1 gross, frame 2 klein, frame 3 gross etc…
and den motionblur extrem hochdrehen…. klappt super in modo

admin says:
09/21/2009

aha…. ein szene zu sezerien, bitte? Und… hast du bei der modo forum was gepostet?

schwungsau says:
09/23/2009

hab ich nix gepostet….werd spaeter mal eine scene schnell aufsetzen

Rainy says:
10/01/2009

http://area.autodesk.com/forum/autodesk-softimage/rendering/painting-polygons—recreating-/page-last/

Might or might not be closer to the siggraph report

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